Some Terragen landscapes
Just so you all know that I haven’t stopped working. Here are two landscapes I created with the Terragen Project. I did do some post processing with Photoshop.
Just so you all know that I haven’t stopped working. Here are two landscapes I created with the Terragen Project. I did do some post processing with Photoshop.
I had to change the title for Paul. Now we have Capt Blender’s Head rather than a render of a man named “Captain Blender Head”. Either way it works but……this is what it is now.
All that said. Here is a new render of the head. Reworked the mouth and chin.
More tweaking to the head. You cant see it, but there is prepping for the neck. Worked on the eyes and the nose as well.
Enjoy.
A little more tweaking and I applied smoothing before rendering just to see how it looks.
The first shot is a rendered image of the heed as it is now.
Not a lot to look at, I know. So I have included two shots of the working file showing the all the vertex in head.
Not much to look at I know. Just wanted to throw this up for a Reference for later shots.
I took the morning off from character building. I just wanted to play around with some lighting. I modeled my “Ed_Triangle” logo and just played with settings.
Here is the result.
Just a few additions. The belt is new, I also added the collar area in preparation of the neck. Next… on to the head.
I have added the hands. There is still quite a bit of tweaking to do to get them just right.
The second shot is after some adjustments to the hands and creating teh gloves.
Now… on to the collar and belt.
Two new shots of Captain Blender. I made some revisions to the legs and feet and worked on the chest. Then added the arms.