Some Terragen landscapes

Just so you all know that I haven’t stopped working. Here are two landscapes I created with the Terragen Project. I did do some post processing with Photoshop.

islands_3-12-08mist island 3-11-08

Capt. Blender’s head V

I had to change the title for Paul. Now we have Capt Blender’s Head rather than a render of a man named “Captain Blender Head”. Either way it works but……this is what it is now.

All that said. Here is a new render of the head. Reworked the mouth and chin.

Capt. Blender’s head V

Capt. Blender head IV

More tweaking to the head. You cant see it, but there is prepping for the neck. Worked on the eyes and the nose as well.

Enjoy.

CB Head smooth_2

Capt. Blender head III

CB Head smooth

A little more tweaking and I applied smoothing before rendering just to see how it looks.

Capt. Blender head cont.

Capt. Blender head 2CB Head verts 2CB Head verts 1

The first shot is a rendered image of the heed as it is now.

Not a lot to look at, I know. So I have included two shots of the working file showing the all the vertex in head.

Capt. Blender head

Capt. Blender head

Not much to look at I know. Just wanted to throw this up for a Reference for later shots.

3D logo fun

I took the morning off from character building. I just wanted to play around with some lighting. I modeled my “Ed_Triangle” logo and just played with settings.

Here is the result.

3d Ed_triangle logo

Capt. Blender V

capt_blender_7

Just a few additions. The belt is new, I also added the collar area in preparation of the neck. Next… on to the head.

Capt. Blender IV

capt_blender_5capt_blender_6

I have added the hands. There is still quite a bit of tweaking to do to get them just right.

The second shot is after some adjustments to the hands and creating teh gloves.

Now… on to the collar and belt.

Capt. Blender III

capt_blender_3capt_blender_4

Two new shots of Captain Blender. I made some revisions to the legs and feet and worked on the chest. Then added the arms.

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