Re-learning to code

I would have thought coding would be like riding a bike. After almost a year of not doing any web development I just jumped right back in. Problem is/was - I forgot a lot more than I remembered.

I have been going back over a lot of my old web apps and wonder what the heck I did. Trying to build my tracking application is a bit trickier than I wanted it to be.

The truth is I could just hack something together but it would look just like that. A tossed together application. I am willing to put the extra time in to making it better than a hakish piece of garbage.

Right now I am just trying to lay a decent foundation on a few simple concepts. From there I can add more functions and some nice eye candy. This being the rough plan I am just getting simple form set up to insert basic job info into a data base. The tricky part is trying to figure out how a simple form can get messed up by the user. Enter regular expressions. Reg Ex’s were one of the reasons I stopped coding a year ago. The mere though gives me a head ache. The sad truth is though. If you want a decent applications with clean data you have to check that data - with regular expressions.

Oh well - Until next time I am of to bang my head hoping to second guess my end users.

-Ed

Still here

It has been quite a while since my last post. I haven’t melted or turned into a pumpkin.
I had to take a break from working on my 3D development. Work kind of got in the way.

We are having job tracking issues shop wide. In an effort to tame the problem I though it would be a good idea to write a job tracking web application. In typical fashion I just couldn’t do things the easy way. Rather than use my web server as a testing platform I installed server software on an older computer here at home and configured a home network to test on.

Now before y’all start thinking I’m crazy. I had good reason for going the extra mile. I plan on having a similar setup at work. All be it with a much larger computer as the server. The idea is that I will have the server up with the tracking software installed so every work station can log in and use it. The server will also server as a file transfer between departments. There will, no doubt be other uses but that’s it for now.

As I progress with this tracking software I’ll try and post about it.

Until then… enjoy/

-Ed

CB face update

A little work done on the face - UV painting for the face and I added the eyebrows and goatee.

capt_blender_head_9.

UV un-wrap of CB head

It’s been a while since I’ve posted. All apologies for that. I have been putting it crazy and long hours at work… Gotta pay the bills somehow.

I have not been neglecting the good captain. Maybe slow progress but progress non-the-less.

Here is the base UV un-wrap for his head. I’ll be painting it in my spare time over the next few days. Then I’ll wrap it on CB.

Enjoy.

CB-UV_1UV painting

Captain Blender has his logo

Not much changed - Just added the logo to his nifty outfit.

Take a look.

CB with shiny logo

Capt. Blender in color

Here is the first color shot of the goof good Captain. At this point he just has simple colors applied. Texturing will come soon. Until then, Enjoy this shot.

cb_color-1

Capt. Blender final model

Here are some shots of the final model. Eventually I’ll get to coloring and texturing him. Rigging and animating too. But here he is in all his glory.

Captain Blender …

cb_model-2cb_model-1cb_model-3

Capt. Blender’s head VII

This is the exterior of the heads finished model. I Still need to model the tongue and teeth. Eventually I’ll get to his hair and adding textures. But not today. Enjoy the shot.

Capt. Blender’s head VII

Capt. Blender’s head VI

A smoothed  version of the Captain head.

There are still some details to be fixed but he’s  getting close to the end of modeling.

CB Head smooth_3

Capt. Blender so far

I thought it would be a good idea to have a complete render of the good Captain as he is so far. So, Here he is… so far.

CB total_1head 6

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